Aphyr

A game by Aphyr

A physics swordplay game. Waves of enemies come at you, and the blade swings with real weight, so how you move it decides what it cuts.

Genre
Physics swordplay, wave survival
Engine
Godot
Team
Solo
Status
In development
Store
Steam page to come
Top-down view of a dungeon fight: a flaming sword sweep trails across a blue and orange brick floor, surrounded by shattered enemies, paint splashes and glowing target rings Top-down view of a chapel: a bright fire explosion in the middle of the hall, archers scattered around it, stained glass windows to either side Top-down view of a dark dungeon floor: the player's sword leaves a long trail of fire past a stone pillar, with sparks bursting from enemies at the top right Top-down view of a forest clearing: a web of white-violet lightning arcs out across the grass from the sword, through a crowd of enemies Top-down view of a beach: a striped-sail longboat bursts into flames while archers around it burn and are thrown through the air
Sword of Dungeon store header art

Steam page to come

The store link goes here once the page exists.